Shack: You've indicated that more maps could arrive based on player feedback. One we get this and we put it to bed and we let it to rest then a lot more attention is going to go into exploring those additional things, above and beyond what this one has.
Right now, we don't want to say "yes" or "no" to something because we do have that extra development time, and that's where we're going to be able to explore. That time is gonna come, I mean, we've got plenty of time to go. I mean, right now, we're not in a position where we want to start answering really heavy details about the PC version. Van Dyke: Those are questions I can't answer. Shack: How far have you been able to push the player count? Can the Frostbite engine do 64 players on PC? Whatever we do come up with, we're gonna try and make sure we maintain the core values of this game that we've worked so hard on and the core gameplay features, but then look at what the PC can support and if it can offer some alternatives and things in that nature. So it's definitely something we're thinking about, but we're not gonna restrict one or the other. We know that the PC crowd, they look for some different things in games than maybe somebody on the console. Van Dyke: Those are all things that we're taking into consideration. Shack: There have been some rumblings that the PC edition of Battlefield 1943 could remove the 24-player limit of the console versions along with unlimited ammo and regenerating health.
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And it's doubtful that any changes made to the PC version would come to the console editions.īut what about mod support? Once the Frostbite engine is on PC, does that mean that future games, like Bad Company 2, will hit PC and consoles at the same time? And what's up with the oft-rumored Battlefield 3? Read on to see what Van Dyke had to say. One thing that definitely won't change, however, is the three class limit.
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The later PC release of 1943-the $15 download hits consoles in June and computers in September-is because of the extra development time needed to bring the previously console-only Frostbite technology to the PC and "create a proper PC version of Battlefield 1943 and not a console port," Van Dyke previously stated. "We know that the PC crowd, they look for some different things in games than maybe somebody on the console." Though nothing's set in stone, Van Dyke explained that "those are all things that we're taking into consideration" for the PC release. A fence blocking your progress? Go ahead and knock it down with a blast or two.Īnd while the diehard Battlefield community has been extremely vocal regarding its opposition to the game's regenerating health, unlimited ammunition and the 24-player limit, there may be good news for those willing to wait for the later PC version. Sure, you may know the maps by heart, but the addition of destructible environments changes things a bit. Those that have played Battlefield 1942, you're in for some surprises too.